Sunday, February 18, 2018

Winning with Synergy

So this week was against Brian Frale. So based on watching him play and recent comments I was fully anticipating Poe, and given the rules, Imperials are at a major disadvantage. Two dice against any kind of possible regeneration does not bode well. If he goes PS11 then, I have issues with being shot before a phantom has a chance to fire which can be dangerous in itself. So how do you counter this? Especially if he brings out yon Wookie Gunship?

So find Synergy but the best at it is Rebels. So let us look to that side again. Good success with Finn Rau and Poe. However still fighting a Poe likely with Advanced Optics because that is basically stapled to Poe. So that is countered with Hot Shot Co-pilot. Still need to push damage through. Juke could do it. Deny a token shoot and Juke to a focus they don’t have. 2 dice attack from Rau is worthless just like the TIE fighters. So need ships that can throw at minimum 3 dice. For Juke need an Evade, then I have to keep it. Jan Ors fixes the Evade issue, and Comm Relay can hold it. Need a cheap ship then that can carry Jan and be effective, and cheap.

So Poe is looking Juke, comm relay, R2-D2, Black one, and Auto Thrusters. Fenn Rau has HSCP and VI to shoot first. So 30 points to flex with. Don’t have a Wookie Auztik, so not an option. An HWK isn’t happening with 1 attack Die,and still no on a TIE. So U wing it is! Blue Squadron will do. Hmm still have points, Operations Specialist, makes Finn valuable by the odds of him missing is high and passing Focus tokens around.

So the list comes out as so.

Poe Dameron, PS9, Juke, Comm Relay, Black 1, Auto Thrusters, R2-D2
Fenn Rau, HSCP, VI, R2 Astromech
Blue Squadron Pathfinder, Collision Detector, Jan Ors, Operations Specialist, Pivot Wing Title.

The list worked like a dream, able to shoot and push damage through effectively. Passed around tokens allowing me to turtle up behind tokens as needed. Bombs did all of the damage for Brian against me......all of it, and that was a grand total of 2. The U-wing doesn’t really care about stress or actions the Ops Spec can pass tokens to it as needed, Poe was never really a target, and Fenn causing ships to fire with no mods was just icing. Amazing enough never had to take a stress to use Fenn Rau’s Ability.

Of course it helped my opponent played into my hands.

Poe (ps9) VI, Auto Thrusters, BB8, Advanced Optics Black 1
Blue Squadron Pilot
Crimson Specialist, Trajectory Simulator, bomblet Generator, Deflective plating, Targeting Syncronizer .

Sadly Brians's Poe (Black) is trapped like a rat as ships converge on the bomber to finish it off.


His bombs did more damage to his ships as mine. His Poe was a non-factor being outside of combat, stressed, tokenless, or way out of position throughout the battle. The BSPilot went down easily especially with Juke popping any would be Evade.


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